Current textures
Current uniforms
Uniform details:
Name:Type:
Size:
Value:
Auto bound by game engine
Mesh
Camera
Mesh movement
Blending
Blend options
Source factor RGB | Source factor Alpha |
---|---|
Destination factor RGB | Destination factor Alpha |
Face culling
Z test
Depth mask
Directional Light
Rotation (Euler):Ambient light (RGB)
*) 3D head (Lee Perry-Smith) (Creative Commons Attribution 3.0 Unported License)
Shader name:
About:
About: